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In this week's One Good Roll, but this week, Steven contemplates whether Indie games and AAA games should be scored on the same scale.
Read the full story here
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
I find it funny the author actually thinks reviews matter to most. Just like movie reviews it's just 1 persons opinion that doesn't really mean jack.Only 1 yardstick is needed, Am I having fun playing it? If not I don't care how small or big the company that made it was.
I do it naturally. I don't expect a company with 3 coders and a 50$ budget to have the same capability as a company having 300 coders and 100mil. Having said that, the indie shouldn't try for a game the aaa company makes. Also, whatever the do produce, poor programming has nothing to do with size but attention to detail
Once upon a time....
I find it funny the author actually thinks reviews matter to most. Just like movie reviews it's just 1 persons opinion that doesn't really mean jack.
Yea, I feel sorry for such people who actually care about subjective reviews. I know it's not their fault that they were born with such deficiency (inability to form their own opinion through firsthand experience and instead always accepting random people's subjective opinions as the "only truth"), but still, it's pretty sad observing such persons.Thankfully I am not one of them; if I want to do things like play a game I am curious about - I just go and play it. Or, if I don't feel like wasting a non-refundable money on that - I just watch the gameplay on Twitch/YouTube (without listening to worthless opinions of a person who is playing it), which is enough to quickly determine whether I should spend money on it or not.
Logic, my dear, merely enables one to be wrong with great authority.