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VR is the objective future of MMORPGs and nothing can stop it.

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  • UwakionnaUwakionna Member RarePosts: 792
    Scot said:
    Uwakionna said:
    As much as I love VR, I don't see it ever becoming a de-facto way of playing games for mainline.

    I'd love for it to certainly be built out more as an actual option for more games, but I'd want it as exactly that. An option.
    We have cloud gaming and VR on the horizon as the de-facto way to play. Considering both increase bandwidth usage and cloud is the cheaper though not better way to play (a platform at home is better), I think cloud will win out. 
    For general consumers, as long as the cost is reasonable,  cloud computing and gaming instead of having a powerful home rig does sound like a popular outcome. I've already always been an edge case in my hardware consumption though, and don't see that impacting my habits at all.

    As for VR, I just don't see it ever achieving a de-facto status as a primary gaming method. It's fun and I enjoy it quite a bit, bit even of you had the glasses size headsets, and full body/face tracking, and a standardized cheap solution to spatial movement, it's not as likely for the average player to use it still.

    Ultimately VR is a peripheral, not a platform into it's own. Games dedicated to a peripheral is neat, but that's as far as they go. They need to bridge that gap as a tool that can be used more broadly alongside standard methods, instead of as a peripheral with an isolated ecosystem of it's own.
    Scot
  • SovrathSovrath Member LegendaryPosts: 30,954
    VR is just another attempt to make the fake feel more real....Theres a great big real world out there to explore...Why waste your time with fake stuff?
    Well, it's official, you're a curmudgeon.

    You mean "why make fake dragons and wizards and Astral Marines and fantastical landscapes seem more real?"

    One can still explore the world and still have time to feel like you are really flying a viper through the stars ...

    Now get off of my lawn!  B)
    ChampiePhaserlight
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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • cameltosiscameltosis Member LegendaryPosts: 3,447
    Xiaoki said:
    Xiaoki said:

    I can't see me raising and lowering my arm every time I want to beat on a chuck of metal to blacksmith a sword. 
    I don't need, or even want that. 
    I want to be comfortable while I play, and VR seems like the opposite. 
    If I want RL, then I'd much rather go outside in the real sunlight and fresh air to do something. 
    Ah, you see I'm the opposite, I absolutely want that level of VR!


    If I want to attack an enemy, I want to actually move my whole arm to swing my sword. When I hit the enemy, I want the VR equipment to give me that feedback, stopping my arm from swinging any further because the enemies head has stopped my swing!



    Whilst I do want to be comfortable whilst I game, I also want the option to go full-body action. I want to actually run through skyrim, I want to actually fight using my body.



    Part of the reason is because I would love it if I could get fit at the same time as gaming. Given how many gamers there are around the world, I think such a revolution would literally make the world healthier! A round of CoD, for example, would involve a lot of running and adrenaline, it'd be like a workout!



    Part of the reason is I'd there is a ton of stuff in real life that I'll never have the courage, or opportunity, or desire, to actually do, but I am still fascinated by. For example, I really want to learn how to fight with a sword or an axe, I'd love to train and fight in the shield wall with my brothers. But, I don't want to actually kill people, I don't want to be in a situation where someone else can actually stab me. VR seems like a good fit to giving me that experience but without the chance of death.

    Other examples of stuff I'd love to experience, but probably never will in real life: proximity wingsuit flying, big wave surfing, skateboarding, racing a fast car, flying on the back of a dragon, deep sea diving, fighting a war, being an spy.




    Now, obviously current VR can't get me anywhere near those experiences, but in the future I think VR will get there. Not through a neurolink, not in our lifetime, nor through a holodeck, but maybe through a full-body VR suit. That tech already exists and works, it just hasn't really been used for gaming yet.

    I'm 69 years old.  :s 

    What I see VR for is to explore the world, RL settings, and done at "centers."
    There'll be fitness centers, museums, etc., where people will go and pay per hour to explore places. Some won't have the physical movement part, but some will, and some will offer both. 
    There's also be the sorts of physical things you mentioned. 
    Sports training, too. 

    For games, though, people want to play for too many hours for the physicality part to be practical. 
    Just my opinion based in 2020. 

    I imagine that a full VR suit would naturally change the way games are designed. The pacing would have to change to give us all a chance to catch our breaths, and I would hope there would be a ton of options for configuring everything.

    For example, a "max impact" setting so that you wouldn't break your old-man knees if u wanted to try a skating game, or even an "assisted" mode that recognises ur input and amplifies it, giving you the speed and power of a younger man!
  • cheyanecheyane Member LegendaryPosts: 8,671
    Xiaoki said:
    Xiaoki said:

    I can't see me raising and lowering my arm every time I want to beat on a chuck of metal to blacksmith a sword. 
    I don't need, or even want that. 
    I want to be comfortable while I play, and VR seems like the opposite. 
    If I want RL, then I'd much rather go outside in the real sunlight and fresh air to do something. 
    Ah, you see I'm the opposite, I absolutely want that level of VR!


    If I want to attack an enemy, I want to actually move my whole arm to swing my sword. When I hit the enemy, I want the VR equipment to give me that feedback, stopping my arm from swinging any further because the enemies head has stopped my swing!



    Whilst I do want to be comfortable whilst I game, I also want the option to go full-body action. I want to actually run through skyrim, I want to actually fight using my body.



    Part of the reason is because I would love it if I could get fit at the same time as gaming. Given how many gamers there are around the world, I think such a revolution would literally make the world healthier! A round of CoD, for example, would involve a lot of running and adrenaline, it'd be like a workout!



    Part of the reason is I'd there is a ton of stuff in real life that I'll never have the courage, or opportunity, or desire, to actually do, but I am still fascinated by. For example, I really want to learn how to fight with a sword or an axe, I'd love to train and fight in the shield wall with my brothers. But, I don't want to actually kill people, I don't want to be in a situation where someone else can actually stab me. VR seems like a good fit to giving me that experience but without the chance of death.

    Other examples of stuff I'd love to experience, but probably never will in real life: proximity wingsuit flying, big wave surfing, skateboarding, racing a fast car, flying on the back of a dragon, deep sea diving, fighting a war, being an spy.




    Now, obviously current VR can't get me anywhere near those experiences, but in the future I think VR will get there. Not through a neurolink, not in our lifetime, nor through a holodeck, but maybe through a full-body VR suit. That tech already exists and works, it just hasn't really been used for gaming yet.

    I'm 69 years old.  :s 

    What I see VR for is to explore the world, RL settings, and done at "centers."
    There'll be fitness centers, museums, etc., where people will go and pay per hour to explore places. Some won't have the physical movement part, but some will, and some will offer both. 
    There's also be the sorts of physical things you mentioned. 
    Sports training, too. 

    For games, though, people want to play for too many hours for the physicality part to be practical. 
    Just my opinion based in 2020. 

    I imagine that a full VR suit would naturally change the way games are designed. The pacing would have to change to give us all a chance to catch our breaths, and I would hope there would be a ton of options for configuring everything.

    For example, a "max impact" setting so that you wouldn't break your old-man knees if u wanted to try a skating game, or even an "assisted" mode that recognises ur input and amplifies it, giving you the speed and power of a younger man!
    They don't make these adaptations for normal games. How many normal games cater to old people. Why do you think VR will? They will make a small percentage of games for older folk and by and large the games will be for the young.

    At least with normal games I can still find games I can play but I have no such confidence in VR nor do I have the hope it will have some way to alleviate my problems with first person games of headaches and nausea.
    MendelScotkitarad
    Chamber of Chains
  • AmarantharAmaranthar Member EpicPosts: 5,331
    Xiaoki said:
    Xiaoki said:

    I can't see me raising and lowering my arm every time I want to beat on a chuck of metal to blacksmith a sword. 
    I don't need, or even want that. 
    I want to be comfortable while I play, and VR seems like the opposite. 
    If I want RL, then I'd much rather go outside in the real sunlight and fresh air to do something. 
    Ah, you see I'm the opposite, I absolutely want that level of VR!


    If I want to attack an enemy, I want to actually move my whole arm to swing my sword. When I hit the enemy, I want the VR equipment to give me that feedback, stopping my arm from swinging any further because the enemies head has stopped my swing!



    Whilst I do want to be comfortable whilst I game, I also want the option to go full-body action. I want to actually run through skyrim, I want to actually fight using my body.



    Part of the reason is because I would love it if I could get fit at the same time as gaming. Given how many gamers there are around the world, I think such a revolution would literally make the world healthier! A round of CoD, for example, would involve a lot of running and adrenaline, it'd be like a workout!



    Part of the reason is I'd there is a ton of stuff in real life that I'll never have the courage, or opportunity, or desire, to actually do, but I am still fascinated by. For example, I really want to learn how to fight with a sword or an axe, I'd love to train and fight in the shield wall with my brothers. But, I don't want to actually kill people, I don't want to be in a situation where someone else can actually stab me. VR seems like a good fit to giving me that experience but without the chance of death.

    Other examples of stuff I'd love to experience, but probably never will in real life: proximity wingsuit flying, big wave surfing, skateboarding, racing a fast car, flying on the back of a dragon, deep sea diving, fighting a war, being an spy.




    Now, obviously current VR can't get me anywhere near those experiences, but in the future I think VR will get there. Not through a neurolink, not in our lifetime, nor through a holodeck, but maybe through a full-body VR suit. That tech already exists and works, it just hasn't really been used for gaming yet.

    I'm 69 years old.  :s 

    What I see VR for is to explore the world, RL settings, and done at "centers."
    There'll be fitness centers, museums, etc., where people will go and pay per hour to explore places. Some won't have the physical movement part, but some will, and some will offer both. 
    There's also be the sorts of physical things you mentioned. 
    Sports training, too. 

    For games, though, people want to play for too many hours for the physicality part to be practical. 
    Just my opinion based in 2020. 

    I imagine that a full VR suit would naturally change the way games are designed. The pacing would have to change to give us all a chance to catch our breaths, and I would hope there would be a ton of options for configuring everything.

    For example, a "max impact" setting so that you wouldn't break your old-man knees if u wanted to try a skating game, or even an "assisted" mode that recognises ur input and amplifies it, giving you the speed and power of a younger man!
    I just don't want the "Uber Stick of Cane" to be CS only! 

    "More Downtime!" 

    Once upon a time....

  • UngoodUngood Member LegendaryPosts: 7,287
    I don't get the apprehension. 

    It's just a headset, not even headphones, it's not like they are going to put you in a pod and plug something into the back of your head.

    Even if you chose to use a headset while playing at the buttcrack of dawn and don't want to wake your SO, you will still You will hear your children screaming down the hall that they dropped the flour or some shit like that trying to make breakfast, and when that happens, like any game, you take the headset off and go and deal with it.

    I think the platforms are a ways off still, but the chairs they have set up are pretty cool, and will work well to get people to move and exercise more while gaming, which, IMHO, is only an improvement.

    In the end, I think VR MMO's might end up being better for older people than traditional MMO's as you won't need to mouse look, you can just move your head to look around and it will be far more intuitive.

    No doubt there will be 3rd party software to make things easier, like some kind of handheld razer controller, as opposed to the stock interface tools.

    In the end, MMO's are the ideal playground for VR, and it's not a matter of IF it become a thing, but a matter of When.
    Asm0deus
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • rounnerrounner Member UncommonPosts: 723
    There's a lot of baggage around VR and it gets extrapolated into some kind of "if it isn't the matrix it sucks" argument.
    UngoodAsm0deusPhaserlight
  • MendelMendel Member LegendaryPosts: 5,511
    Xiaoki said:
    Xiaoki said:

    I can't see me raising and lowering my arm every time I want to beat on a chuck of metal to blacksmith a sword. 
    I don't need, or even want that. 
    I want to be comfortable while I play, and VR seems like the opposite. 
    If I want RL, then I'd much rather go outside in the real sunlight and fresh air to do something. 
    Ah, you see I'm the opposite, I absolutely want that level of VR!


    If I want to attack an enemy, I want to actually move my whole arm to swing my sword. When I hit the enemy, I want the VR equipment to give me that feedback, stopping my arm from swinging any further because the enemies head has stopped my swing!



    Whilst I do want to be comfortable whilst I game, I also want the option to go full-body action. I want to actually run through skyrim, I want to actually fight using my body.



    Part of the reason is because I would love it if I could get fit at the same time as gaming. Given how many gamers there are around the world, I think such a revolution would literally make the world healthier! A round of CoD, for example, would involve a lot of running and adrenaline, it'd be like a workout!



    Part of the reason is I'd there is a ton of stuff in real life that I'll never have the courage, or opportunity, or desire, to actually do, but I am still fascinated by. For example, I really want to learn how to fight with a sword or an axe, I'd love to train and fight in the shield wall with my brothers. But, I don't want to actually kill people, I don't want to be in a situation where someone else can actually stab me. VR seems like a good fit to giving me that experience but without the chance of death.

    Other examples of stuff I'd love to experience, but probably never will in real life: proximity wingsuit flying, big wave surfing, skateboarding, racing a fast car, flying on the back of a dragon, deep sea diving, fighting a war, being an spy.




    Now, obviously current VR can't get me anywhere near those experiences, but in the future I think VR will get there. Not through a neurolink, not in our lifetime, nor through a holodeck, but maybe through a full-body VR suit. That tech already exists and works, it just hasn't really been used for gaming yet.

    I'm 69 years old.  :s 

    What I see VR for is to explore the world, RL settings, and done at "centers."
    There'll be fitness centers, museums, etc., where people will go and pay per hour to explore places. Some won't have the physical movement part, but some will, and some will offer both. 
    There's also be the sorts of physical things you mentioned. 
    Sports training, too. 

    For games, though, people want to play for too many hours for the physicality part to be practical. 
    Just my opinion based in 2020. 

    I imagine that a full VR suit would naturally change the way games are designed. The pacing would have to change to give us all a chance to catch our breaths, and I would hope there would be a ton of options for configuring everything.

    For example, a "max impact" setting so that you wouldn't break your old-man knees if u wanted to try a skating game, or even an "assisted" mode that recognises ur input and amplifies it, giving you the speed and power of a younger man!

    With a full VR suit, some MMORPG (and there would be one, eventually) would ask you to hike 300 km to get to a place where you could hunt.  I'm not going to shuffle my feet for an hour to walk/run across a virtual world.  Let me advise, be careful what you wish for.



    Logic, my dear, merely enables one to be wrong with great authority.

  • KyleranKyleran Member LegendaryPosts: 41,526
    Scot said:
    Uwakionna said:
    As much as I love VR, I don't see it ever becoming a de-facto way of playing games for mainline.

    I'd love for it to certainly be built out more as an actual option for more games, but I'd want it as exactly that. An option.
    We have cloud gaming and VR on the horizon as the de-facto way to play. Considering both increase bandwidth usage and cloud is the cheaper though not better way to play (a platform at home is better), I think cloud will win out. 
    The lowest common denominator usually does.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • KyleranKyleran Member LegendaryPosts: 41,526
    VR is just another attempt to make the fake feel more real....Theres a great big real world out there to explore...Why waste your time with fake stuff?
    Well for one, I'm thinking VR usually doesn't include a perma death feature though of course some folks...


    UngoodTheocritusScotPhaserlight

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • IselinIselin Member LegendaryPosts: 17,916
    Anti-spamming to bring what we were talking about before the spam attack back to the top of Recent Discussions.
    Scot
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • cameltosiscameltosis Member LegendaryPosts: 3,447
    Mendel said:
    Xiaoki said:
    Xiaoki said:


    I'm 69 years old.  :s 

    What I see VR for is to explore the world, RL settings, and done at "centers."
    There'll be fitness centers, museums, etc., where people will go and pay per hour to explore places. Some won't have the physical movement part, but some will, and some will offer both. 
    There's also be the sorts of physical things you mentioned. 
    Sports training, too. 

    For games, though, people want to play for too many hours for the physicality part to be practical. 
    Just my opinion based in 2020. 

    I imagine that a full VR suit would naturally change the way games are designed. The pacing would have to change to give us all a chance to catch our breaths, and I would hope there would be a ton of options for configuring everything.

    For example, a "max impact" setting so that you wouldn't break your old-man knees if u wanted to try a skating game, or even an "assisted" mode that recognises ur input and amplifies it, giving you the speed and power of a younger man!

    With a full VR suit, some MMORPG (and there would be one, eventually) would ask you to hike 300 km to get to a place where you could hunt.  I'm not going to shuffle my feet for an hour to walk/run across a virtual world.  Let me advise, be careful what you wish for.




    If the world was one you really wanted to visit (e.g. middle earth).......

    If the movement in the VR suit was just like normal walking.........



    Then sure, I'd have no problem walking for miles! I enjoy going for walks anyway, so if full VR suit would allow me to go for a walk but in a fantasy world then I'd be happy! But only if the VR suit is actually good, with 1-to-1 input and feedback. If its one of these silly things that currently exists, then nope
  • OldKingLogOldKingLog Member RarePosts: 456
    Kyleran said:
    Yep VR will be the future of MMORPGS just like 3D Glasses were going to be the future of cinema.

    VR will certainly have some future applications but MMORPGs will not be one of them. The reason? MMORPGs are an evolutionary cul-de-sac and are dying. MMORPGs as we know them today will most likely just be a fading memory by the time VR technology is ready for prime time entertainment.


    Oh, you mean like Western movies, still a few made now and then.

    Yes but Westerns are dead easy to make as they are very low tech films. . . . . well unless your props crew screws up and let's live ammo onto the set. :/ Whereas MMORPGs are a long term painful cash bleeding pain in the ass.

    Though an interesting parallel could be drawn between the disaster that was the Western Heaven's Gate and nearly every large MMORPG development cycle.
  • KnightFalzKnightFalz Member EpicPosts: 3,495
    Ungood said:
    I don't get the apprehension.

    For me personally, I don't even know if the technology will work properly for me. Due to an issue in my youth my eyes didn't develop equally causing an imbalance of cones and rods in them and a compromised range of peripheral vision in the right.

    I'm selfishly hoping VR doesn't become the dominant standard in my lifetime due to the potential difficulties I could have with it, or anyone else I suppose whose vision is skewed a fair bit from the norm.
    Kyleran
  • UngoodUngood Member LegendaryPosts: 7,287
    edited October 2022
    Ungood said:
    I don't get the apprehension.

    For me personally, I don't even know if the technology will work properly for me. Due to an issue in my youth my eyes didn't develop equally causing an imbalance of cones and rods in them and a compromised range of peripheral vision in the right.

    I'm selfishly hoping VR doesn't become the dominant standard in my lifetime due to the potential difficulties I could have with it, or anyone else I suppose whose vision is skewed a fair bit from the norm.
    I feel this.

    I want you to know, I totally respect this stand, and I believe that VR will become the norm, but much like how Voice chat has replaced type, text has not gone away.

    So while as the tech advances, games will be built with VR in mind, I do not see them being made in such a way as other input devices will be rendered invalid.
    Kyleran
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • KnightFalzKnightFalz Member EpicPosts: 3,495
    Ungood said:
    Ungood said:
    I don't get the apprehension.

    For me personally, I don't even know if the technology will work properly for me. Due to an issue in my youth my eyes didn't develop equally causing an imbalance of cones and rods in them and a compromised range of peripheral vision in the right.

    I'm selfishly hoping VR doesn't become the dominant standard in my lifetime due to the potential difficulties I could have with it, or anyone else I suppose whose vision is skewed a fair bit from the norm.
    I feel this.

    I want you to know, I totally respect this stand, and I believe that VR will become the norm, but much like how Voice chat has replaced type, text has not gone away.

    So while as the tech advances, games will be built with VR in mind, I do not see them being made in such a way as other input devices will be rendered invalid.

    I appreciate that.

    I'm somewhat on borrowed time anyway, as even for current game releases I don't have hardware up to the task for most of them. Fortunately a lot of older MMORPGs are still soldiering on so I feel certain I will have all the refuge I'll need for the remainder of my days one way or another.
  • KyleranKyleran Member LegendaryPosts: 41,526
    Ungood said:
    Ungood said:
    I don't get the apprehension.

    For me personally, I don't even know if the technology will work properly for me. Due to an issue in my youth my eyes didn't develop equally causing an imbalance of cones and rods in them and a compromised range of peripheral vision in the right.

    I'm selfishly hoping VR doesn't become the dominant standard in my lifetime due to the potential difficulties I could have with it, or anyone else I suppose whose vision is skewed a fair bit from the norm.
    I feel this.

    I want you to know, I totally respect this stand, and I believe that VR will become the norm, but much like how Voice chat has replaced type, text has not gone away.

    So while as the tech advances, games will be built with VR in mind, I do not see them being made in such a way as other input devices will be rendered invalid.
    Are you sure? Remember when people used one of these



    Was really looking for an old single stick joystick controller but no gifs were available.
    Ungood

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • UwakionnaUwakionna Member RarePosts: 792
    Ungood said:
    I don't get the apprehension.

    For me personally, I don't even know if the technology will work properly for me. Due to an issue in my youth my eyes didn't develop equally causing an imbalance of cones and rods in them and a compromised range of peripheral vision in the right.

    I'm selfishly hoping VR doesn't become the dominant standard in my lifetime due to the potential difficulties I could have with it, or anyone else I suppose whose vision is skewed a fair bit from the norm.
    I'm monocular myself and actually end up enjoying VR quite a bit. Seems it spares me some of the troubles bifocal vision receives.

    That said, kinda the same boat I had before. While I enjoy VR, I don't really see it as a primary "platform" as much as it being a peripheral.

    I don't see anything replacing the ability to sit in a comfortable chair or on a couch with a keyboard/mouse or controller, as the dominant standard.
    Phaserlight
  • eoloeeoloe Member RarePosts: 800
    I'm 69 years old.  :s 

    Well, you will likely not see SC v1.0.
  • QbertqQbertq Member UncommonPosts: 399
    It's probably a problem of definition.   I would say 'VR is "AN" objective"  not "THE" objective.  People are too enamored with 'THE' 'ONLY'  'WORST' BEST' 'MOST'  '1' '10' 'A' 'F'  Maybe they don't teach median, mean, the full set of numbers, all the letters.  I know that math and english aren't such priorities in schools anymore.  Fulfillment and participation are the watch words of education.  Maybe they just don't know.
  • DarkZorvanReturnsDarkZorvanReturns Member RarePosts: 654
    Mendel said:
    Xiaoki said:
    Xiaoki said:

    I can't see me raising and lowering my arm every time I want to beat on a chuck of metal to blacksmith a sword. 
    I don't need, or even want that. 
    I want to be comfortable while I play, and VR seems like the opposite. 
    If I want RL, then I'd much rather go outside in the real sunlight and fresh air to do something. 
    Ah, you see I'm the opposite, I absolutely want that level of VR!


    If I want to attack an enemy, I want to actually move my whole arm to swing my sword. When I hit the enemy, I want the VR equipment to give me that feedback, stopping my arm from swinging any further because the enemies head has stopped my swing!



    Whilst I do want to be comfortable whilst I game, I also want the option to go full-body action. I want to actually run through skyrim, I want to actually fight using my body.



    Part of the reason is because I would love it if I could get fit at the same time as gaming. Given how many gamers there are around the world, I think such a revolution would literally make the world healthier! A round of CoD, for example, would involve a lot of running and adrenaline, it'd be like a workout!



    Part of the reason is I'd there is a ton of stuff in real life that I'll never have the courage, or opportunity, or desire, to actually do, but I am still fascinated by. For example, I really want to learn how to fight with a sword or an axe, I'd love to train and fight in the shield wall with my brothers. But, I don't want to actually kill people, I don't want to be in a situation where someone else can actually stab me. VR seems like a good fit to giving me that experience but without the chance of death.

    Other examples of stuff I'd love to experience, but probably never will in real life: proximity wingsuit flying, big wave surfing, skateboarding, racing a fast car, flying on the back of a dragon, deep sea diving, fighting a war, being an spy.




    Now, obviously current VR can't get me anywhere near those experiences, but in the future I think VR will get there. Not through a neurolink, not in our lifetime, nor through a holodeck, but maybe through a full-body VR suit. That tech already exists and works, it just hasn't really been used for gaming yet.

    I'm 69 years old.  :s 

    What I see VR for is to explore the world, RL settings, and done at "centers."
    There'll be fitness centers, museums, etc., where people will go and pay per hour to explore places. Some won't have the physical movement part, but some will, and some will offer both. 
    There's also be the sorts of physical things you mentioned. 
    Sports training, too. 

    For games, though, people want to play for too many hours for the physicality part to be practical. 
    Just my opinion based in 2020. 

    I imagine that a full VR suit would naturally change the way games are designed. The pacing would have to change to give us all a chance to catch our breaths, and I would hope there would be a ton of options for configuring everything.

    For example, a "max impact" setting so that you wouldn't break your old-man knees if u wanted to try a skating game, or even an "assisted" mode that recognises ur input and amplifies it, giving you the speed and power of a younger man!

    With a full VR suit, some MMORPG (and there would be one, eventually) would ask you to hike 300 km to get to a place where you could hunt.  I'm not going to shuffle my feet for an hour to walk/run across a virtual world.  Let me advise, be careful what you wish for.



    Not to mention, you think our reputation of being unhygienic basement dwellers will improve if we're running catheters into our rubber VR suits? 
    Mendel
  • QuizzicalQuizzical Member LegendaryPosts: 24,851
    Scot said:
    Uwakionna said:
    As much as I love VR, I don't see it ever becoming a de-facto way of playing games for mainline.

    I'd love for it to certainly be built out more as an actual option for more games, but I'd want it as exactly that. An option.
    We have cloud gaming and VR on the horizon as the de-facto way to play. Considering both increase bandwidth usage and cloud is the cheaper though not better way to play (a platform at home is better), I think cloud will win out. 
    You are mistaken.  Cloud is the more expensive way to play.  Bandwidth is far more expensive than flops.  If you're comparing how expensive it is to play on a PC to streaming, compare the PC running at low settings, not max settings, to get something more comparable to the cloud experience.  The cheap laptop can handle low settings in most games.
    Andemnon
  • UngoodUngood Member LegendaryPosts: 7,287
    Kyleran said:
    Ungood said:
    Ungood said:
    I don't get the apprehension.

    For me personally, I don't even know if the technology will work properly for me. Due to an issue in my youth my eyes didn't develop equally causing an imbalance of cones and rods in them and a compromised range of peripheral vision in the right.

    I'm selfishly hoping VR doesn't become the dominant standard in my lifetime due to the potential difficulties I could have with it, or anyone else I suppose whose vision is skewed a fair bit from the norm.
    I feel this.

    I want you to know, I totally respect this stand, and I believe that VR will become the norm, but much like how Voice chat has replaced type, text has not gone away.

    So while as the tech advances, games will be built with VR in mind, I do not see them being made in such a way as other input devices will be rendered invalid.
    Are you sure? Remember when people used one of these



    Was really looking for an old single stick joystick controller but no gifs were available.

    People still use these controllers, the vibration is very immersive it has like 10 different settings.


    Oh I believe it, and to make sure I am at the top of my game, and can use that controller to the max, I break out my Tug Toner, to ensure my playing skills are unmatched.


    DarkZorvanReturns[Deleted User]
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • ScotScot Member LegendaryPosts: 19,959
    Quizzical said:
    Scot said:
    Uwakionna said:
    As much as I love VR, I don't see it ever becoming a de-facto way of playing games for mainline.

    I'd love for it to certainly be built out more as an actual option for more games, but I'd want it as exactly that. An option.
    We have cloud gaming and VR on the horizon as the de-facto way to play. Considering both increase bandwidth usage and cloud is the cheaper though not better way to play (a platform at home is better), I think cloud will win out. 
    You are mistaken.  Cloud is the more expensive way to play.  Bandwidth is far more expensive than flops.  If you're comparing how expensive it is to play on a PC to streaming, compare the PC running at low settings, not max settings, to get something more comparable to the cloud experience.  The cheap laptop can handle low settings in most games.
    I hope you are right, but this is about perception as much as reality; if players believe the cloud will be cheaper and sufficiently decent looking that is the way we are headed. I can only hope that players realise they will be taking a money, graphics and lag hit for the cloud dream.
    Andemnon
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,388
    A "necro'd thread" that takes off again? Cool :)

    *I* decide what games *I* play. If ALL games go to "VR", I have LOTS of old games I still enjoy on my "old, decrepit, and outdated" PC.

    If VR is the "objective future" of gaming, have fun :)
    UngoodAndemnon

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


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