There's nothing more important to an MMORPG than the ability to feel like you are an unique character in an emergent and socially engaging game world. VR will always do this best.
VR will improve the social aspects that people find lacking today because people will be much more inclined to seek others out.
VR will improve the one dimensional gameplay style that many MMOs have today since you will have to pay more attention.
VR will improve the escapism/immersion aspect and you'll be able to live basically a second life if you want to.
VR will improve your character/individualism by allowing you to express yourself much more and give you much greater agency in the world.
I expect that in the 2030s, VR will dominant MMOs and the idea of playing such games on a monitor will be laughably archaic and passed off as retrogaming. Obviously by that point all the current issues of VR will be fixed and no I'm not talking about some silly Matrix brain interface because that's fantasy, I'm talking about headsets like out of the movie Ready Player One.
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RPO is easy to achieve... all you need is the perfect form of a VR headset and haptic gloves. Done. That's doable by around 2030.
AR is great but I'm not sure why you're bringing it up in this discussion if you're not talking about it from a gaming perspective?
You shared your thoughts but I literally can't tell what you mean by them.
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Wait, nevermind touchscreens are everywhere.
They already have bidirectional walking platforms and the like, couple that with full body tracking, and no doubt, we will be looking at some kind of Ready Player One level of game experience coming up.
I agree but we probably won't need the treadmills to walk on. I think locomotion will still be driven the way it is today in most cases but with a much lower chance of sickness due to higher refresh rates, some extra headset calibrations for anti-sickness, and better comfort options.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Affordability is better for the mobile sets, but the mobile sets are still constrained on what they can play. You'd have to find a way to bridge that gap. Even if they came out with that set next week, that's 8K, and lighter than a feather, what about batteries?
At best, a mobile set in high usage gets almost 2 hours of use, if you're lucky. MMOs, you play consistently for many multiple hours, and the battery technology would have to exist. Lets pretend graphene batteries (that extend power, not just reduce charge time) finally hit the market last week, you still have to worry about the length of time it takes to actually create an MMO.
MMO development time can take anywhere from 5 - 8 years. You would have to have a company that not only understands how to create an MMO, but they would also need to know how to work efficiently in MMOs, along with all this new technology, haptic feedback, real movement rigs, etc. And even if we pretend that there was a team of VRMMO specialists, who went back in time to start development of said MMO, and they have that MMO ready to go with the launch of this magical new VR system, you still have to figure in the fact that the MMO would NEED to appeal to everyone so that people would buy into the system.
Current MMO estimates, even at their best, pales in comparison to every demographic in every other game. Mobile games, console games, even the PS Portable sold more, and I don't know anyone aside from myself who owned one. Just from what they sold in 2007 outpaces everything all inclusive VR sets have sold, ever.
So you would need multiple AAA, interesting, well crafted games to garner any kind of mass appeal to so many people. Even if you did, EVEN if you had multiple imaginary studios that opened up and crafted these MMOs in the past and they all released with these new sets, you still have to factor in demand, saturation rates and cost of ownership.
So yeah, even if the stars aligned on this one, this week, you have years before it factors in as a mainstream appliance. Because none of these things exist, and time travel isn't real, 2030 is a complete no go.
Now you can say "But we have tethered VR sets, and current mobile sets, and there are MMOs already on there or being created, or studios can port their games to VR"
Nothing in their current iteration will bring people to VR faster. Who is going to pay for a 300 dollar headset (at best) to play FFXIV in VR, and over 1500 dollars at worst, depending on the kind of set you choose? Not very many, or else games with hefty followings, such as fallout 4 VR would have garnered a much bigger following. But while sales are getting better for mobile VR sets, tethered VR has become pretty stagnant.
So, TL:DR, no way will we see any kind of "VR revolution" by 2030. In 10 years you may see AR HMDs and expanded battery performance. 2050 for VR? Possible.
I think the hardest part is designing for VR and I agree that will be a challenge but it was also brand new territory for the first MMOs back in the day as well.
And tethered VR hasn't become stagnant. It's grown faster than it ever has in the past few months, the opposite of stagnation.
https://www.roadtovr.com/steam-survey-vr-headset-growth-january-2020/
https://www.roadtovr.com/2019-major-inflection-point-vr-heres-proof/amp/
The funny thing is that monitors now cause more side effects than that above headset.
I think VR gaming has a future, and probably as a more widespread technology than the small niches where it is today. I'm skeptical of any particular date that you want to put on it just because the future isn't very predictable. It could easily be that some great game drives a ton of interest in VR, like how so many other genres of games were popularized or even created by a single, very successful game. But I have no idea when such a game will show up.
But non-VR gaming isn't going away, as there are too many situations where someone would like to play a game but needs to also be aware of the world around them. If anything, the movement in recent years has been toward less immersive gaming that you can do on a cell phone now and then in small chunks of time.
Where the hell are my anti gravity powered jet packs and ship to surface transporters?
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Presence means your subconscious fully buys into this virtual reality as if it's real, and that happens without crazy haptics, without lifelike visuals, without a perfect headset.
VR changes gameplay in ways that make gaming better, objectively. This is a far better way to experience FPS games:
https://youtu.be/_zZgnfEMyNo
This is also a far better way to experience multiplayer competitive 1st person games:
https://www.youtube.com/watch?v=14Ha7go6JQY
Those games play so differently to anything else that it's not even the same medium at that point.
However, since about 80% of game players today think graphics top all, you're [probably right.
Yet another reason "the future of MMOs" will pass me by...
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
The difference is that in VR you can avoid sickness by matching all the movement in the real and virtual worlds but developers don't go for this outside of VR.
Don't forget that VR headsets will become MR headsets and let you see your surroundings very easily soon.