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Looks pretty cool. I wish there were more info. Finding anything on the game is tough. =
In any case, Gnostaria starts its second alpha on March 6th and apparently all you need is an account on the site. I'll be participating for sure. Don't wanna pass up the chance to try what could be a good game.
However, once again, wish I could find more info and wish they had some sort of graphics test shots up.
Just telling everyone. Maybe you'll try it out. Maybe it'll be good. I dunno.
The injury system has me most excited though.
Here's a little bit of "interesting" info from the dev on the forums.:
"You can fight with one weapon, a weapon and a shield, two weapons (one in each hand), two-handed weapons, no weapons (brawling) with other styles on the way (ranged weapons for example).
As for crafting, it will be a critical part of the final game and we do plan to implement a system which will let players create nearly every item in the game."
"Your character's skills and stats are the most important aspect of success in the game. Having good equipment will help but it is not intended that to be a replacement for overall skill / character development. Because of the semi real time first person aspect of the game (combined with the RPG elements), there's generally not much of a "chance to hit" factored in. Even things like blocking and dodging are the responsibility of the player (although we intend for very highly skilled players to have some automatic forms of defense, such as a chance to parry a blow or perform an automatic counter attack). In general, if you are close enough, facing your target and the target is still in range when the downward slash / forward thrust of your attack completes, he will be hit. How much damage he takes will be based on a variety of things (type and quality of your weapon, your skill at using that weapon, their armor type and quality, did they try to block? were they on the ground? kneeling? sitting down?).
Gnostaria will also feature an injury system as opposed to just health loss. Certain injuries can impact your ability to fight (for example, having your hand chopped off). Injuries can also bleed (causing a slow drain of health -- more health lost depending on the number and severity of injuries) and lower your ability to fight (even if your arm or hand isn't chopped off, if you are badly wounded performing certain actions will be less effective or more difficult). Armor of varying degrees will help negate both damage and injuries, depending on the situation. Having good equipment is useful, but also having the skill to utilize that equipment well is important. If you are strong enough the carry the weight of some full plate armor (for example) but you are completely untrained in using heavy armor, you will be slower to move around and attack, even if its helping to lessen the impact of certain attacks from enemies.
Finally, the condition of your armor is factored into the damage / injury system as well (armor that is 100% brand new / perfect condition will have less of a chance of passing injuries onto the body of whoever is wearing it, while armor that is poorly maintained and severely damaged will be much easier to injure the person underneath).
There's more to it than this (some of which isn't ready just yet) but we have taken a lot of things into consideration when designing all areas of the game."
I guess if you ask on the forums, they will respond. So if you have questions, just ask, heh.
Found some more info on looting and PvP:
"Right now the idea is to allow full loot, but we generally don't intend to have a world designed to promote people to becoming psychopathic serial killers. Looting a corpse will also take some time, especially removing worn items -- you can't be strip a person of all of their gear in a matter of seconds. Removing someone's armor, for example, could take several minutes. There will be other disincentives to murdering people and robbing their corpses. For one, a murderer would be damaging the equipment of the person he is attacking and would likely want to get it repaired after taking it. Someone with a reputation for murders could face being prevented from entering civilized towns entirely as well as having bounties placed on them. It could therefore be much more difficult finding someone skilled in repairing the damaged equipment (as well as replenishing any other resources the criminal might need from civilization). Those who want to live a life of crime will have to go to great lengths to get away with it however it will be possible.
We generally want to promote cooperation between players, although PVP conflict can be fun and interesting (especially with things like clan vs clan, guild vs guild, town vs town and so on, as opposed to random murder)."
EDIT: Sounds sorta like what Mortal was supposed to be, except with a focus on cooperation. =P
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I have to admit I didn't know about this one. Thanks for the info.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Does seem interesting but i've kinda dropped the ball on beta testing games since very rarely do devs listen to you and it pisses me off so more than likely i'll test it out when it's in open beta. Also this seems quite similar to your game, so should be interesting to see how it plays out eh?
Yeah, it seems very interesting. I've known about its existence for a while but didn't pay attention to it until 2 days ago when I heard alpha was coming. I don't like getting psyched about games that never even reach testing (I'm looking at you, Atriarch!).
Yeah, shame they're so alike though. I may not feel a need to make my game if this turns out good enough. xD
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